Across the timeline from 2011 to 2024, KBS Kyoto has presented audiences with over 20 captivating shows. Peruse our comprehensive roster of KBS Kyoto’s top shows, encompassing over 20 distinct series as of May 2025. Some of the best tv shows from KBS Kyoto include Morita-san wa Mukuchi and Another, airing in 2011 and 2012 respectively.
One fateful day, all of humanity was petrified by a blinding flash of light. After several millennia, high schooler Taiju awakens and finds himself lost in a world of statues. However, he's not alone! His science-loving friend Senku's been up and running for a few months and he's got a grand plan in mind, to kickstart civilization with the power of science!
Like many hardworking members of the workforce, Kuroto Nakano is perpetually stressed out by his job. Still, since he lives alone, he must carry on to sustain himself. Little do humans like Kuroto know, this stress takes the form of darkness residing within a person's body and will bring one's life to ruin. Fox deities can see this darkness and have the duty to save people before it is too late. To help rid Kuroto of his stress, Senko-san, an eight hundred-year-old foxgirl, volunteers to take care of him, and will do everything she can to ease the tension in his weary soul.
A 34-year-old hikikomori is kicked out of his home by his family after the death of his parents. After his eviction, he saves a group of teenagers from being killed by a speeding truck, but loses his life in the process. When he comes to, he realizes he has been reborn as Rudeus Greyrat, in a world of swords and sorcery.
When Kouichi arrives at his new school, he immediately senses something frightening in the atmosphere of his new class, something that no student wants to talk about and that seems to be related to a mysterious and silent girl.
Nina Iseri drops out of high school and moves to Tokyo by herself. In front of the station in the suburbs of Tokyo, Nina sees Momo Kawaragi singing alone and is touched by the power of music. Nina decides to form a band with Momo, Subaru Awasu, a girl who hides her true feelings, Tomo Ebutsuka, who was abandoned by her parents, and Rupa, a lonely girl without any family...
In a post-apocalyptic world dominated by the so-called "Numbers," each human will have their identity branded with their own "Count," which could define any number related to their life. May it be one's walked distance or amount of compliments given to them by others, this Count could lead them to the abyss when it has dropped to zero. In the year 305 of the Alcian calendar, Hina has inherited a mission from her Mother, whose Count has depreciated to zero, to search for the Legendary Red Baron. In her adventure, she meets a half-masked swordsman named Licht who tries to hide his identity, as he is known as a degenerate for having an incredibly low Count.
Bored with life and considering the real world to be just a “crappy game,” savvy sibling shut-ins Sora and Shiro have withdrawn into their own fantasy world filled with video games. However, one day they find themselves summoned to another world by a boy who calls himself “God,” their abilities are about to be put to the ultimate test! Now not only their fates — but the fate of all of humanity — will be decided by a series of games that may just be the hardest these super-geniuses have ever faced!
Ushio thinks that his father's talk of an ancient ancestor impaling a demon on a temple altar stone with the legendary Beast Spear is nuts, but when he finds the monster in his own basement, Ushio has to take another look at the family legend! To save his friends and family from the invading spirits, Ushio is forced to release Tora from his captivity. But will the creature prove to be worse than the curse?
Shuichi Kagaya is an ordinary high school kid in a boring little town. But when a beautiful classmate is caught in a warehouse fire, he discovers a mysterious power: he can transform into a furry dog with an oversized revolver and a zipper down his back. He saves the girl’s life, sharing his secret with her. But she’s searching for the sister who killed her family, and she doesn’t care how degrading it gets: she will use Shuichi to accomplish her mission…
After swearing off music due to an incident at the middle school regional brass band competition, euphonist Kumiko Oumae enters high school hoping for a fresh start. As fate would have it, she ends up being surrounded by people with an interest in the high school brass band. Kumiko finds the motivation she needs to make music once more with the help of her bandmates, some of whom are new like novice tubist Hazuki Katou; veteran contrabassist Sapphire Kawashima; and band vice president and fellow euphonist Asuka Tanaka. Others are old friends, like Kumiko's childhood friend and hornist-turned-trombonist Shuuichi Tsukamoto, and trumpeter and bandmate from middle school, Reina Kousaka. However, in the band itself, chaos reigns supreme. Despite their intention to qualify for the national band competition, as they currently are, just competing in the local festival will be a challenge—unless the new band advisor Noboru Taki does something about it.
On August 16, midway through a seemingly endless summer vacation, middle school third-year student Nagara, the mysterious transfer student Nozomi, and classmates Mizuho and Asakaze, are suddenly transported along with their entire class from their tranquil daily lives to a school adrift in an alternate dimension. They must survive with the super powers that have awakened within them.
A story about Kino, who travels around the world with nothing but guns for protection and the talking motorcycle Hermes. Kino travels to many mystical worlds, each with its unique customs and people, and learns about the world through their stories, at times conjuring humor and inspiration or other times piercing cynicism. However, Kino's own custom is to stay no longer than three days in every town without exception, as it is enough time to learn almost everything important about the place while still leaving time to explore new lands.
Tokonome Mamori is transferred to Mermaid - an artificial quarantine island for people with superpowers. When Mamori is attacked, a newly transferred girl named Mirei saves her. The enemy doesn't stop, however, and the two are soon cornered. Just when they think all hope is lost, Mirei kisses Mamori, and Mamori turns into a sword. Mirei then wields the sword and launches a counterattack against their enemies.
In the beautiful land of Astraea where a gentle breeze blows, a young man named Yuuki awakens with no memory of his past. There he encounters a guide who has sworn to care for him—Kokkoro, a lovely swordswoman who's always feeling peckish—Pecorine, and a cat-eared sorceress with a prickly attitude—Karyl. Led by fate, these four come together to form the "Gourmet Guild." And so their adventure begins...
Humanity has found a way to achieve infinite energy by using coils to draw it from the fourth plane: dimension "W". With the production of coils having been monopolized by the New Tesla energy company, freelance collectors are hired to find and remove any illegal, unofficial coils. This is the story of collector Kyōma, who also happens to have a huge hatred towards coils. During one of his missions he stumbles upon a female android that perceives herself as being human, leading the two to enter an unlikely partnership.
Three years ago, the world learned that harpies, centaurs, catgirls, and all manners of fabulous creatures are not merely fiction; they are flesh and blood - not to mention scale, feather, horn, and fang. Thanks to the "Cultural Exchange Between Species Act," these once-mythical creatures have assimilated into society, or at least, they're trying. When a hapless human teenager named Kurusu Kimihito is inducted as a "volunteer" into the government exchange program, his world is turned upside down. A snake-like lamia named Miia comes to live with him, and it is Kurusu's job to take care of her and make sure she integrates into his everyday life.
The stage is set in "another Japan" as a banquet of diverse superhumans unfolds... In an imaginary "age of gods" about 20 years after the war, Japan has grown and developed by leaps and bounds. What if all the superhumans ever written about in fictional stories existed at the same time? Superhumans who came into existence through different circumstances, and who are special in different ways—Titans from outer space, lifeforms from a mystical world, phantoms and goblins from ancient times, cyborgs created by scientists, relics that rose out of the ruins of ancient civilizations, and the list goes on. One segment of these superhumans makes no secret of their existence and has gained popularity in society. Others cloak their identities and fight in secrecy. There are enemies of superhumans as well, organizations that operate in the shadows. The Japanese government has taken many measures to secure peace and order. One is the establishment of an organization under the Ministry of Health and Welfare—the Overpopulation Research Laboratory, a.k.a. the Superhuman Bureau. Their mission is to identify and approach superhumans, then oversee and safeguard them. One member of the Superhuman Bureau, Jirou Hitoyoshi, is protagonist of this series.
Tsuchimikado Harutora was born into a prestigious Onmyoji family, but he can't see "spirit energy". Therefore, he's been enjoying a peaceful daily life with his friends at an Onmyo branch school. One day, his childhood friend Tsuchimikado Natsume, heir to the head family, suddenly appears. Will this cause his destiny spring into motion!?
Set in a part of Tokyo that has descended into a quagmire, the story follows Unit 8 of the 5th Special Public Security Section's 3rd Mobile Assault Division — popularly called "The Eighth" — who don powered armor "Willware" exoskeletons to counter the rise in crime. Assistant inspector Asami Kazari is assigned to The Eighth with the task of assessing the unit's status and reporting it to her superiors. But her true goal is to rehabilitate this sloppy, haphazard, justice-less group.
Mayu Morita is a high school girl who rarely speaks, not because she doesn't like to talk nor because she has nothing to say, but because she thinks too much before speaking, thus losing altogether the timing to speak.