Browse all episodes of Gus the Itsy-Bitsy Knight
Gus is keen to follow in Adam's footsteps: at the same age, he had already tamed a Stinky-Dragon.
Director: Unknown
Writer: Unknown
After losing in a tournament, Gus is frustrated by the slowness of his vehicle.
Gus wins a replica of Sir Adam the Hard One's armor in a competition, but it's way too big for him.
Daddy King won the King's Dragons Cup with flying colors when he was Gus' age. Eager to do the same, Gus tackles Shadow Knight in a contest.
After a spell mess-up by Iris, Daddy King and Mommy Queen get a bout of "Rude-Speak".
Following Grandpa Merlin's advice, Gus decides to face the object of his recurring nightmare - a Giant Knight-Knight - head-on.
Gus "borrows" Daddy King's ring to use it as a game piece in a board game.
Gus and Rosie chance upon a map which look like it might lead them to the place where Rosie's parents used to live!
Shadow Knight becomes the kingdom's darling overnight by performing a string of feats worthy of a great knight.
Gus takes in a wounded Knight-Knight and cares for him. But the little rascal steals our itsy bitsy friend's laser sword!
On Daddy King's advice, Gus is planning to train Pippy, to make his pooch "knightlike!"
Disguised as a street vendor, Troy manages to contaminate the Karamelians, gradually turning a bunch of them into trolls.
During a charity event, Gus decides to part with Floppy, the plush toy he had when he was a baby.
Pippy has been turned into smelly beast; Gus tries to stop Pippy from felling rejected.
When a queen from a neighboring kingdom comes to visit Karamel, Daddy King entrusts Gus and Iris to look after the queen's daughter, Candy.
Gus is bored. Keen to accomplish a new feat, he "provokes adventure." But in so doing, he entices Darg to Karamel Castle.
Gus and his friends have to play against the Knight-Knights in a medieval match.
Gus spots a unicorn: it's been lured into Karamel Kingdom by a magic snare!
Rosie auditions to accompany Arthur at the Queen's Festival. But she sings horribly out of tune...unbeknownst to Arthur!
A storm hits Karamel and the castle's electronics stop working; Warticious jumps on this chance.
Grandpa Merlin has gone missing! Detective Oswald Smellborne is called in by a very worried Mommy Queen.
Gus asks his sister to help him replicate himself so he can keep all of his promises.
While on a visit to Karamel, a sovereign from another kingdom expresses distaste regarding a troll he came across on his way to the castle.
While on a fishing trip, Gus pulls a mysterious chest out of the water.
There's a dragon wreaking havoc in the kingdom and Daddy King need to handle it. Gus is told he's too small for a mission of this nature.
When a dangerous dragon is at large, Mommy Queen calls upon Victor the Hardy One; Gus joins Victor on his quest.
The Shadow Knight accidentally finds a magic bucket that turns everything into gold.
Gus finds a pretty little rock embellished with magic symbols, which turns out to be a lucky charm!
To keep the kingdom safe, Grandpa Merlin and Daddy King perform a ritual to put the spirit to sleep.
Gus takes in an injured Rhinopuff and promises to take it back to the marshlands once it is healthy.
Diane and Warticious both get to the finals of a baking contest. Warticious captures her rival and locks her in her house.
Gus believes he can change Warticious just by being nice to her.
Gus would do anything to be a part of the same prestigious club as his father.
Gus forgets to wash his hands after touching some magic powder.
Gus chances upon Sir Adam the Hardy One's own personal sword, but he must complete three challenges.
Gus is chosen to hand out replica Mighty Magic Wands to young Karamelians for Magic Day.
Tyler and Arthur fall out and don't want to be around each other; Gus pretends he's lost his memory.
Tyler accidentally unearths a Mandragor, a plant that poses a threat to the kingdom.
After Warticious messes up one of her spells, Gus is able to hear everything she says to her fans through her crystal ball.
Gus needs to ride a Mossmonster in a race against Shadow Knight and his dragon mount Darg.
Gus leaves his friend Tyler to go and play competitive games with a young villager named Amaury.
Gus is itching to get a new knight figurine but is told he must wait until his birthday.
Gus has been crying wolf so often that when he claims he’s met a ghost who needs his help, nobody believes him.
Warticious has gotten hold of a photo of Tyler, mocking King Excelsior behind the man’s back!
In a clumsy move, Gus casts a spell on Diane’s parchment-cam: now, it numbs anyone who happens to be in its field of vision!
Gus thinks that everyone forgot today is the anniversary of when he was knighted and uses a magic potion designed to jog their memories.
When Gus finds a pretty blue stone at the bottom of the lake, he decides he’ll gift it to his mom.
Iris wants to give up trying to be a magician: her long string of failed spells have not gone unnoticed by her witchy cousin!
To avoid endangering his pooch during certain missions, Gus has asked Tyler to make him a robot replica of Pippy!
After an incident in the marshlands with his electric pony, Gus notices he’s polluted the frogs’ environment a tad.
Gus must tame a dragon, but despite his efforts, his Valiant proves unpredictable.
Gus discovers that his dragon belongs to someone else; he must let him go.