Pac-Man is an animated television series produced by Hanna-Barbera based on the video game Pac-Man by Namco, which premiered on ABC and ran from 1982 to 1983. It was also the first Hanna-Barbera animated series based on a video game.
The worst episode of "Pac-Man" is "Trick-or-Chomp", rated N/A/10 from 0 user votes. It was directed by N/A and written by Jeffrey Scott. "Trick-or-Chomp" aired on 10/16/1982 and is rated NaN point(s) lower than the second lowest rated, "The Pac-Man in the Moon".
The Pac-Family go trick-or-treating for Halloween in Pac-Land. But they better be careful! The Ghost Monsters are lurking about seeking to get the last chomp!
Director: N/A
Writer: Jeffrey Scott
The Ghost Monsters steal Pac-Land's space shuttle so that Mezmeron can utilize a device that will allow them to draw the Power Forest's power pellets to the Moon, saving them the trouble of finding the forest. Pac-Man and Pepper pursue them in space to stop them.
Director: N/A
Writer: Jeffrey Scott
The stork delivers a litter of Pac-Puppies to the Pac-Family home to Pac-Baby and Chomp Chomp's delight, but to Sour Puss and Pac-Man's dismay. Can Pac-Man handle the situation before the puppies get out of control?
Director: N/A
Writer: Jeffrey Scott
Frustrated by the Ghost Monsters' repeated failures to locate the Power Forest, Mezmeron decides to do the job himself. Failing himself as well, he decides to take them back and work with them in efforts to tunnel under Pac-Land to find the forest.
Director: N/A
Writer: Jeffrey Scott
Mezmeron and the Ghost Monsters are finally able to locate the Power Forest. Will they finally be able to gain supreme power, or can Pac-Man save the trees?
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Mezmeron creates a time machine in order to send the Ghost Monsters back in time 50 years before the Power Forest was hidden. But Inky's blundering causes them to wind up in medieval Pac-Land where they're confronted by Sir Chomp-A-Lot, brave Pac-Knight of the Round Table and Pac-Man's direct ancestor.
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For a bedtime story, Pac-Man tells Pac-Baby about Neander Pac-Man, the family's first ancestor, who made one of the most important discoveries--Power Pellets--vital in surviving prehistoric times against the Cave Ghost Monsters.
Director: N/A
Writer: Jeffrey Scott
Pac-Baby is all excited for a camping trip with his fellow Pac-Baby Scouts. But when their scout master falls ill, it's up to Pac-Man to take them on their trip and teach them how to survive in the forest. They're sure to have plenty of adventure especially with the Ghost Monsters out to ruin their good time.
Director: N/A
Writer: Jeffrey Scott
Mezmeron learns of a power pellet forest in the Pac-Alps and goes with the Ghost Monsters in hopes of finding it. Pac-Man and Pepper pursue in hope of finding it first and keeping it away from the villains. It's a dangerous journey as it's known that an abominable Snow Pac-Man creature exists in this same forest.
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Mezmeron assigns the Ghost Monsters to kidnap Ms. Pac-Man so he can replace her with a robot double in hopes of gaining the location of the Power Forest. Can Pac-Man discover the ruse in time and save the real Pepper?
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After their car runs out of gas, the Pac-Family winds up in an old western ghost town. Sure enough, the Ghost Monsters aren't far behind with their young cousin Dinky in hope of recreating an old "Chomp Out"--only with them as the victors to prove he can have the potential to be an expert chomping Ghost Monster. But all Dinky has on his mind is getting an ice cream cone!
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A fairy Ghostmother provides the Ghost Monsters with a magic storybook which allows them to live the life in a fairy tale as well as draw Pac-Man and Pepper into it as well. They read the story of Pac and the Beanstalk where they hope to get the last chomp against the Pacs, especially with Pinky playing the role of the giant.
Director: N/A
Writer: Jeffrey Scott
Pac-Man and Pepper celebrate their anniversary on a cruise ship. But they won't be alone as Pac-Baby and the pets manage to get onboard and the Ghost Monsters have stowed away in an effort to ruin the celebration.
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Mezmeron learns of a secret shipment Pac-Man is making in an armored truck. He provides the Ghost Monsters with a supercar outfitted with special abilities and gadgets that will enable them to steal the truck. Will they succeed, or will Pac-Man get the upper hand again?
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After the Pacs repel a Ghost Monster attack at home, Pac-Man think he has a bad case of "Chompitis". Pepper takes him to the hospital so he can be checked out. When the Ghosts learn of this, they look to get revenge.
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Pac-Man and Ms. Pac-Man take Pac-Baby to the zoo where a day of fun becomes a day of havoc after Pac-Baby frees all the animals, causing them to run amok in Pac-Land.
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With the power of a remote-controlled amulet, Mezmeron resurrects a Pac-Mummy on display in the Pac-Museum. Afterward, he wreaks havoc and kidnaps Ms. Pac-Man and Pac-Baby. Can Pac-Man save them from this threat?
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The Ghost Monsters steal Mezmeron's nightmare machine to use against Pac-Man hoping he'll be too afraid to chomp them. But it backfires, and it's the ghosts themselves who have nightmares about being chomped!
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Mezmeron creates a giant robotic Ghost Monster to battle Super-Pac.
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Pac-Man must convince cousin P.J. to stay in school.
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After the Ghost Monsters chomp the football team, Pac-Man, Super-Pac, and their team must face off against them.
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P.J. fixes Ms. Pac's washing machine, accidentally turning it into a time machine.
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The Ghost Monsters sink a ship full of Power Pellets with Pac-Man on board, trapping them all in Paclantis at the mercy of the tyrannical Pac-Queen.
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The Ghost Monsters celebrate Dinky's birthday at the same circus where the Pac-Family is celebrating Pac-Baby's birthday.
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Legal technicalities permit the Ghost Monsters to participate in the Olympics, and it is up to the Pac-Family to try to defeat them in various athletic events.
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